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	<id>http://developer.quantumleapstudios.org/index.php?action=history&amp;feed=atom&amp;title=Gunship</id>
	<title>Gunship - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://developer.quantumleapstudios.org/index.php?action=history&amp;feed=atom&amp;title=Gunship"/>
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	<updated>2026-06-28T08:28:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.0</generator>
	<entry>
		<id>http://developer.quantumleapstudios.org/index.php?title=Gunship&amp;diff=73&amp;oldid=prev</id>
		<title>Rhosyn Celyn at 23:38, 31 May 2026</title>
		<link rel="alternate" type="text/html" href="http://developer.quantumleapstudios.org/index.php?title=Gunship&amp;diff=73&amp;oldid=prev"/>
		<updated>2026-05-31T23:38:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:38, 31 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Don&amp;#039;t Play Music (dontPlayMusic)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Don&amp;#039;t Play Music (dontPlayMusic)  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: If true, disables music on spawn/death.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: If true, disables music on spawn/death.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See also: [[Generic Keyvalues, Inputs and Outputs available to all entities]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Flags ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; None specific to Gunship.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Standard entity flags may apply.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Inputs ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Inputs ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Destroy&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Destroy&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Destroys the Gunship.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Destroys the Gunship.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See also: [[BaseNPC Inputs]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Outputs ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Outputs ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-wikiuser:diff:1.41:old-72:rev-73:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Rhosyn Celyn</name></author>
	</entry>
	<entry>
		<id>http://developer.quantumleapstudios.org/index.php?title=Gunship&amp;diff=72&amp;oldid=prev</id>
		<title>Rhosyn Celyn: Created page with &quot;= GPhys.Types.Objects.FlyingNPCs.GunShip =  Gunship  The Gunship is a powerful flying GNPC in GPhys. It is equipped with a rapid-fire machine gun and a devastating belly cannon, and features advanced AI for patrolling, hunting, and attacking targets.  == Accessible Variables == ; Max Speed (maxSpeed) : Maximum flight speed. Default: 25. ; Acceleration (acceleration) : Acceleration rate. Default: 6. ; Turn Speed (turnSpeed) : How qui...&quot;</title>
		<link rel="alternate" type="text/html" href="http://developer.quantumleapstudios.org/index.php?title=Gunship&amp;diff=72&amp;oldid=prev"/>
		<updated>2026-05-31T23:35:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= GPhys.Types.Objects.FlyingNPCs.GunShip =  &lt;a href=&quot;/File:GunShip.png&quot; title=&quot;File:GunShip.png&quot;&gt;thumb|right|300px|Gunship&lt;/a&gt;  The Gunship is a powerful flying GNPC in GPhys. It is equipped with a rapid-fire machine gun and a devastating belly cannon, and features advanced AI for patrolling, hunting, and attacking targets.  == Accessible Variables == ; Max Speed (maxSpeed) : Maximum flight speed. Default: 25. ; Acceleration (acceleration) : Acceleration rate. Default: 6. ; Turn Speed (turnSpeed) : How qui...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= GPhys.Types.Objects.FlyingNPCs.GunShip =&lt;br /&gt;
&lt;br /&gt;
[[File:GunShip.png|thumb|right|300px|Gunship]]&lt;br /&gt;
&lt;br /&gt;
The Gunship is a powerful flying GNPC in GPhys. It is equipped with a rapid-fire machine gun and a devastating belly cannon, and features advanced AI for patrolling, hunting, and attacking targets.&lt;br /&gt;
&lt;br /&gt;
== Accessible Variables ==&lt;br /&gt;
; Max Speed (maxSpeed)&lt;br /&gt;
: Maximum flight speed. Default: 25.&lt;br /&gt;
; Acceleration (acceleration)&lt;br /&gt;
: Acceleration rate. Default: 6.&lt;br /&gt;
; Turn Speed (turnSpeed)&lt;br /&gt;
: How quickly the Gunship can turn. Default: 0.08.&lt;br /&gt;
; Detection Range (detectionRange)&lt;br /&gt;
: How far the Gunship can detect targets. Default: 300.&lt;br /&gt;
; Attack Range (attackRange)&lt;br /&gt;
: Maximum range for attacking. Default: unlimited.&lt;br /&gt;
; Machine Gun Damage (machineGunDamage)&lt;br /&gt;
: Damage per bullet. Default: 8.&lt;br /&gt;
; Hover Height (hoverHeight)&lt;br /&gt;
: Preferred altitude when hovering. Default: 30.&lt;br /&gt;
; Min/Max Flight Height (minFlightHeight, maxFlightHeight)&lt;br /&gt;
: Altitude limits for flight.&lt;br /&gt;
; Obstacle Avoidance (obstacleAvoidanceRange, obstacleAvoidanceForce) &lt;br /&gt;
: Range and force for avoiding obstacles.&lt;br /&gt;
; Boundary (boundaryMin, boundaryMax, boundaryForce)&lt;br /&gt;
: World boundaries and force applied to stay within them.&lt;br /&gt;
; Is Live Event Ship (isLiveEventShip)&lt;br /&gt;
: If true, triggers network events on spawn.&lt;br /&gt;
; Don&amp;#039;t Play Music (dontPlayMusic) &lt;br /&gt;
: If true, disables music on spawn/death.&lt;br /&gt;
&lt;br /&gt;
See also: [[Generic Keyvalues, Inputs and Outputs available to all entities]]&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
; None specific to Gunship.&lt;br /&gt;
: Standard entity flags may apply.&lt;br /&gt;
&lt;br /&gt;
== Inputs ==&lt;br /&gt;
; SetTargetPosition &amp;lt;Vector3, float&amp;gt;&lt;br /&gt;
: Overrides the Gunship&amp;#039;s target position and speed.&lt;br /&gt;
; HandleForceChangeState &amp;lt;string&amp;gt;&lt;br /&gt;
: Forces the Gunship into a specific state (Patrol, Hunt, Attack, Dead, BellyCannonAttack).&lt;br /&gt;
; AddSequence &amp;lt;GunShipSequence&amp;gt;&lt;br /&gt;
: Adds a custom AI sequence to the Gunship.&lt;br /&gt;
; TakeDamage &amp;lt;float&amp;gt;&lt;br /&gt;
: Applies damage to the Gunship.&lt;br /&gt;
; Destroy&lt;br /&gt;
: Destroys the Gunship.&lt;br /&gt;
&lt;br /&gt;
See also: [[BaseNPC Inputs]]&lt;br /&gt;
&lt;br /&gt;
== Outputs ==&lt;br /&gt;
; OnBellyCannonHit&lt;br /&gt;
: Fires when the belly cannon successfully hits a target.&lt;br /&gt;
; OnDie&lt;br /&gt;
: Fires when the Gunship is destroyed.&lt;br /&gt;
; OnTakeDamage&lt;br /&gt;
: Fires when the Gunship takes damage.&lt;br /&gt;
&lt;br /&gt;
== Dedicated Console Variables ==&lt;br /&gt;
; sk_gunship_burst_rate (float)&lt;br /&gt;
: Minimum time before attacking again. Default: 0.01.&lt;br /&gt;
; sk_gunship_burst_rate_max (float)&lt;br /&gt;
: Maximum time before attacking again. Default: 0.03.&lt;br /&gt;
; sk_gunship_burst_size (int)&lt;br /&gt;
: Number of bullets per attack burst. Default: 35.&lt;br /&gt;
; g_debug_gunship (int)&lt;br /&gt;
: Enables debug information for the Gunship. Default: 0.&lt;br /&gt;
; gunship_omniscient (int)&lt;br /&gt;
: If enabled, the Gunship always knows the player&amp;#039;s position, even through walls.&lt;br /&gt;
; gunship_blindfire (int)&lt;br /&gt;
: If enabled, the Gunship will shoot at the player&amp;#039;s last known position after losing sight.&lt;/div&gt;</summary>
		<author><name>Rhosyn Celyn</name></author>
	</entry>
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