Ministrider shader: Difference between revisions
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Rhosyn Celyn (talk | contribs) Created page with "A shader that adds Phong to the URP Lit Shader thumb|right|300px|Ministrider Shader 1 thumb|right|300px|The [[Hunter uses the ministrider shader]] == Accessible Variables == ; Base Texture (_Base_Texture) : The base texture for the shader. ; Normal Map (_Normal_Map) : The normal map for the shader. ; Cube Environment Map (_Cube_Environment_Map) : If there isn't anything to reflect, we use this as a default. ; Phong Warp Text..." |
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A shader that adds Phong to the URP Lit Shader | A shader that adds Phong to the URP Lit Shader | ||
[[File:ministrider.png|thumb|right|300px|Ministrider Shader | [[File:ministrider.png|thumb|right|300px|Ministrider Shader on a Sphere]] | ||
[[File:Hunter.png|thumb|right|300px|The [[Hunter]] uses the ministrider shader]] | [[File:Hunter.png|thumb|right|300px|The [[Hunter]] uses the ministrider shader]] | ||
Revision as of 13:45, 3 May 2026
A shader that adds Phong to the URP Lit Shader


Accessible Variables
- Base Texture (_Base_Texture)
- The base texture for the shader.
- Normal Map (_Normal_Map)
- The normal map for the shader.
- Cube Environment Map (_Cube_Environment_Map)
- If there isn't anything to reflect, we use this as a default.
- Phong Warp Texture (_Phong_Warp_Texture)
- The Phong warp texture, gives the shader a sort of iridescence effect.
- EnvMap Tint (_EnvMap_Tint)
- Tint for the reflection
- EnvMap Contrast (_EnvMap_Contrast)
- An unused float.
- Phong Enable (_Phong_Enable)
- An unused float.
- Phong Exponent (_PhongExponent)
- The exponent for the Phong
- Phong Boost (_PhongBoost)
- The multiplier for the Phong
- Phong Fresnel Ranges (_PhongFresnelRanges)
- A float3 vector containing the [X, Y, Z] Fresnel range values
- CubeMap Strength (_CubeMap_Strength)
- How strong is the reflection?
- Warp Strength (_WarpStrength)
- Strength of the warp.
- Smoothness (_Smoothness)
- Smoothness factor for the base shader.
- Metallic (_Metallic)
- Metallic factor for the base shader.
- EmissionTexture (_EmissionTexture)
- Texture for the base shader's emission.
- EmissionStrength (_EmissionStrength)
- Strength of the base shader's emission.