User contributions for Rhosyn Celyn
Jump to navigation
Jump to search
3 May 2026
- 21:4421:44, 3 May 2026 diff hist +29 GPhys No edit summary
- 21:4221:42, 3 May 2026 diff hist +263 N First-person shooter Created page with "A video game genre centred on weapon-based combat from a first-person perspective, where you experience the action through the eyes of the protagonist. These games typically focus on fast-paced gunplay, quick reflexes, and spatial awareness within 3D environments" current
- 21:4121:41, 3 May 2026 diff hist −29 Half-Life: Alyx No edit summary current
- 21:4021:40, 3 May 2026 diff hist −470 Half-Life: Alyx No edit summary
- 21:4021:40, 3 May 2026 diff hist +18,772 N Half-Life: Alyx Created page with "{{Infobox video game | title = Half-Life: Alyx | image = | developer = Valve | publisher = Valve | series = ''Half-Life'' | engine = Source 2 | platforms = Windows, Linux | released = March 23, 2020 (Windows)<br>May 15, 2020 (Linux) | genre = First-person shooter, Virtual reality | modes = Single-player | writer = Erik Wolpaw, Jay Pinkerton, Sean Vanaman }} '''''Half-Life: Alyx'''..."
- 21:3621:36, 3 May 2026 diff hist +17,729 N Virtual reality Created page with "'''Virtual reality''' ('''VR''') is a technology that puts you inside a computer-generated environment that you can look around and interact with. Instead of watching something on a flat screen, you wear a headset that covers your eyes and fills your vision with a three-dimensional world that responds to your movements. When you turn your head, the view turns with you. When you reach out your hand, a virtual hand reaches out in front of you. The goal is to make you feel..." current
- 21:3221:32, 3 May 2026 diff hist −511 Gorilla Tag No edit summary current
- 21:3221:32, 3 May 2026 diff hist +11,208 N Gorilla Tag Created page with "{{Infobox video game | title = Gorilla Tag | image = | developer = Another Axiom | publisher = Another Axiom | designer = Kerestell "Lemming" Smith | engine = Unity | platforms = Meta Quest, SteamVR, PlayStation VR2 | released = February 12, 2021 (Early Access)<br>December 15, 2022 (Meta Quest)<br>January 1, 2023 (Steam full release)<br>November 8, 2024 (PlayStation VR2) | genre = Virtual reality, Casual, Multipla..."
- 21:2921:29, 3 May 2026 diff hist +12 N Gabe Newell Created page with "The big gabe" current
- 21:2921:29, 3 May 2026 diff hist −117 Half-Life 1 No edit summary current
- 21:2821:28, 3 May 2026 diff hist 0 N File:Gabe Newell - 2002 (cropped).png No edit summary current
- 21:2621:26, 3 May 2026 diff hist 0 N File:Halflife ingame.jpg No edit summary current
- 21:2421:24, 3 May 2026 diff hist +9 N VALVe Created page with "A Company" current
- 21:2421:24, 3 May 2026 diff hist −4,685 Half-Life 1 No edit summary
- 21:1921:19, 3 May 2026 diff hist −569 Half-Life 1 No edit summary
- 21:1821:18, 3 May 2026 diff hist +19,034 N Half-Life 1 Created page with "{{Good article}} {{Infobox video game | title = Half-Life | image = Half-Life Cover Art.jpg | alt = Cover art showing an orange wall with a rusted Lambda logo | developer = Valve | publisher = Sierra Studios | series = ''Half-Life'' | engine = GoldSrc | platforms = Windows, PlayStation 2, macOS, Linux | released = November 19, 1998 | genre = First-person shooter | modes = Single-player, multip..."
- 21:1621:16, 3 May 2026 diff hist +6 GPhys No edit summary
- 21:1021:10, 3 May 2026 diff hist −48 GPhys No edit summary
- 21:1021:10, 3 May 2026 diff hist 0 N File:GPhys.png No edit summary current
- 21:0921:09, 3 May 2026 diff hist 0 N File:GPhysSource.png No edit summary current
- 21:0921:09, 3 May 2026 diff hist +2,725 GPhys No edit summary
- 14:3114:31, 3 May 2026 diff hist +37 Ministrider shader No edit summary current
- 14:3114:31, 3 May 2026 diff hist +30 Ministrider shader No edit summary
- 14:3014:30, 3 May 2026 diff hist 0 N File:Ministrider shader.shadergraph No edit summary current
- 14:2814:28, 3 May 2026 diff hist +7 Ministrider shader No edit summary
- 14:2814:28, 3 May 2026 diff hist +68 Ministrider shader No edit summary
- 14:2614:26, 3 May 2026 diff hist +1,034 Ministrider shader No edit summary
- 13:4613:46, 3 May 2026 diff hist +47 N File:Ministrider.png Example of the ministrider shader current
- 13:4513:45, 3 May 2026 diff hist +10 Ministrider shader No edit summary
- 13:4413:44, 3 May 2026 diff hist +1,382 N Ministrider shader Created page with "A shader that adds Phong to the URP Lit Shader thumb|right|300px|Ministrider Shader 1 thumb|right|300px|The [[Hunter uses the ministrider shader]] == Accessible Variables == ; Base Texture (_Base_Texture) : The base texture for the shader. ; Normal Map (_Normal_Map) : The normal map for the shader. ; Cube Environment Map (_Cube_Environment_Map) : If there isn't anything to reflect, we use this as a default. ; Phong Warp Text..."
- 03:0303:03, 3 May 2026 diff hist +173 N QuantumLeap Studios Created page with "Transforming Reality Beyond Imagination Founded by Rhosyn Celyn, QuantumLeap Studios is a company that makes games, products, and more. We also help host projects and more!" current
- 03:0203:02, 3 May 2026 diff hist +168 N Lambda Reclaimation Created page with "Making games, mods, and utilities inspired by Half-Life games, Lambda Reclamation is the development team behind GPhys. It is a sub-team of QuantumLeap Studios" current
- 03:0103:01, 3 May 2026 diff hist −10 GPhys →GPhys
- 03:0003:00, 3 May 2026 diff hist +386 N GPhys Created page with "= GPhys = The experience Gorilla Tag was meant to be. GPhys is a sandbox, campaign, utility, and one hell of a cool Gorilla Tag mod that adds Half-Life 1-Alyx stuff, Black Mesa stuff, Portal stuff, as well as some other VALVe stuff into Gorilla Tag! It is developed by Lambda Reclaimation, a sub-team of QuantumLeap Studios that specifically works on Half-Life styled projects."
- 02:3802:38, 3 May 2026 diff hist +1,007 Main Page No edit summary current
- 02:3102:31, 3 May 2026 diff hist −40 Main Page Blanked the page Tag: Blanking
- 02:3102:31, 3 May 2026 diff hist −715 Main Page Replaced content with "## Welcome to the # GPhys Developer Wiki" Tag: Replaced
1 May 2026
- 22:5522:55, 1 May 2026 diff hist +4 N Talk:Hunter Created page with "meow" current
- 22:1622:16, 1 May 2026 diff hist −20 Hunter No edit summary current
- 22:1522:15, 1 May 2026 diff hist 0 File:Hunter.png Rhosyn Celyn uploaded a new version of File:Hunter.png current
- 13:5513:55, 1 May 2026 diff hist +1,636 MediaWiki:Vector.css No edit summary current
29 April 2026
- 01:5001:50, 29 April 2026 diff hist −16 Hunter No edit summary
- 01:4901:49, 29 April 2026 diff hist 0 File:Hunter.png Rhosyn Celyn uploaded File:Hunter.png
- 01:4201:42, 29 April 2026 diff hist +81 N File:Hunter.png Created page with "file:///C:/Users/harlo/Downloads/2026-04-28%2019_42_23-@Cameron%20-%20Discord.png"
- 01:4001:40, 29 April 2026 diff hist +4,544 N Hunter Created page with "= GPhys.Types.Objects.Hunter = thumb|right|300px|Hunter (placeholder image) '''GPhys.Types.Objects.Hunter''' is a three-legged synth that is large enough to be imposing but small enough to enter buildings. == Accessible Variables == ; NpcClass : Always returns "Combine". ; animator : The Animator controlling Hunter's animations. ; agent : The NavMeshAgent for pathfinding and movement. ; audioSource : The AudioSource for playing sounds. ; eyeBottom..."
- 01:3601:36, 29 April 2026 diff hist +2,256 N UnityEngine.MonoBehaviour Created page with "= UnityEngine.MonoBehaviour = '''UnityEngine.MonoBehaviour''' is the base class from which every Unity script derives. It allows scripts to be attached to GameObjects and provides core Unity event methods for controlling behavior in the game engine. == Key Features == * Attach scripts to GameObjects in the Unity Editor. * Provides event methods such as <code>Start()</code>, <code>Update()</code>, <code>FixedUpdate()</code>, <code>OnDestroy()</code>, and more. * Suppor..." current
- 01:3401:34, 29 April 2026 diff hist +149 GNPC No edit summary current
- 01:3201:32, 29 April 2026 diff hist +5,205 N GNPC Created page with "= GPhys.Abstracts.GNPC = '''GPhys.Abstracts.GNPC''' is an abstract base class for generic NPCs in GPhys, providing health, ground checking, thinking logic, and coroutine management. It is designed to be inherited by specific NPC types and supports features like mind control, ragdoll creation, and skin management. == Accessible Variables == ; maxHealth : Maximum health value for the NPC (float). ; groundLayer : Layer mask used for ground detection (LayerMask). ; ground..."
- 01:0101:01, 29 April 2026 diff hist −193 MediaWiki:Vector.css No edit summary
- 00:5600:56, 29 April 2026 diff hist +4,601 N MediaWiki:Vector.css Created page with "→── GPhys Developer Community – Vector Skin Theme ──: →Page background: html, body, #mw-page-base, #mw-head-base { background-color: #5271ff !important; } →Header bar: #mw-head { background-color: #5271ff !important; border-radius: 0 0 12px 12px !important; } →Personal links (top right): #p-personal li, #p-personal li a { color: #ffffff !important; font-weight: bold !important; } →Nav tabs – text only: div.vectorTabs li { b..."