Ministrider shader
A shader that adds Phong to the URP Lit Shader


Accessible Variables
- Base Texture (_Base_Texture)
- The base texture for the shader.
- Normal Map (_Normal_Map)
- The normal map for the shader.
- Cube Environment Map (_Cube_Environment_Map)
- If there isn't anything to reflect, we use this as a default.
- Phong Warp Texture (_Phong_Warp_Texture)
- The Phong warp texture, gives the shader a sort of iridescence effect.
- EnvMap Tint (_EnvMap_Tint)
- Tint for the reflection
- EnvMap Contrast (_EnvMap_Contrast)
- An unused float.
- Phong Enable (_Phong_Enable)
- An unused float.
- Phong Exponent (_PhongExponent)
- The exponent for the Phong
- Phong Boost (_PhongBoost)
- The multiplier for the Phong
- Phong Fresnel Ranges (_PhongFresnelRanges)
- A float3 vector containing the [X, Y, Z] Fresnel range values
- CubeMap Strength (_CubeMap_Strength)
- How strong is the reflection?
- Warp Strength (_WarpStrength)
- Strength of the warp.
- Smoothness (_Smoothness)
- Smoothness factor for the base shader.
- Metallic (_Metallic)
- Metallic factor for the base shader.
- EmissionTexture (_EmissionTexture)
- Texture for the base shader's emission.
- EmissionStrength (_EmissionStrength)
- Strength of the base shader's emission.