New pages
Jump to navigation
Jump to search
- 23:42, 31 May 2026 Strider (hist | edit) [3,431 bytes] Rhosyn Celyn (talk | contribs) (Created blank page)
- 23:35, 31 May 2026 Gunship (hist | edit) [2,501 bytes] Rhosyn Celyn (talk | contribs) (Created page with "= GPhys.Types.Objects.FlyingNPCs.GunShip = thumb|right|300px|Gunship The Gunship is a powerful flying GNPC in GPhys. It is equipped with a rapid-fire machine gun and a devastating belly cannon, and features advanced AI for patrolling, hunting, and attacking targets. == Accessible Variables == ; Max Speed (maxSpeed) : Maximum flight speed. Default: 25. ; Acceleration (acceleration) : Acceleration rate. Default: 6. ; Turn Speed (turnSpeed) : How qui...")
- 02:18, 29 May 2026 Cut Content (hist | edit) [0 bytes] Rhosyn Celyn (talk | contribs) (Created blank page)
- 00:48, 8 May 2026 ZlothY (hist | edit) [2,431 bytes] Rhosyn Celyn (talk | contribs) (Created page with "==Overview== '''ZlothY''' (GitHub: [https://github.com/ZlothY29IQ ZlothY29IQ]) is a Gorilla Tag modder and software developer primarily known for creating and maintaining Hamburbur, a cheat and utility menu mod for Gorilla Tag. By their own description, ZlothY rarely builds things from scratch, instead preferring to fork, fix, and improve upon existing projects. ==Development Style== ZlothY primarily codes in '''C#''', which aligns with the majority of Gorilla T...")
- 00:35, 8 May 2026 Hamburbur (hist | edit) [3,345 bytes] Rhosyn Celyn (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin-left:1em; margin-bottom:1em; width:300px; text-align:center;" |- ! colspan="2" style="background:#1a1a1a; color:#ffffff; font-size:1.2em;" | GPhys |- | colspan="2" | 200px |- ! Developer | Hamburbur org |- ! Genre | Utility, Cheats |- ! Platform | Gorilla Tag |- | Concepted | 20th August 2025 |- | Debut | Unknown |- | Release Date | 26th February 2026 |} ==Overview==")
- 22:03, 3 May 2026 Https://developer.quantumleapstudios.org/ (hist | edit) [28 bytes] Rhosyn Celyn (talk | contribs) (Created page with "The developer wiki for GPhys")
- 21:48, 3 May 2026 Black Mesa (hist | edit) [15,847 bytes] Rhosyn Celyn (talk | contribs) (Created page with "'''''Black Mesa''''' is a fan-made remake of ''Half-Life'' (1998), developed and published by Crowbar Collective. It rebuilds the original game from scratch in the Source engine replacing every texture, model, piece of voice acting, and sound while keeping the structure and story of the original largely intact. The biggest departure from the source material is its complete redesign of the game's final chapters, set...")
- 21:42, 3 May 2026 First-person shooter (hist | edit) [263 bytes] Rhosyn Celyn (talk | contribs) (Created page with "A video game genre centred on weapon-based combat from a first-person perspective, where you experience the action through the eyes of the protagonist. These games typically focus on fast-paced gunplay, quick reflexes, and spatial awareness within 3D environments")
- 21:40, 3 May 2026 Half-Life: Alyx (hist | edit) [18,273 bytes] Rhosyn Celyn (talk | contribs) (Created page with "{{Infobox video game | title = Half-Life: Alyx | image = | developer = Valve | publisher = Valve | series = ''Half-Life'' | engine = Source 2 | platforms = Windows, Linux | released = March 23, 2020 (Windows)<br>May 15, 2020 (Linux) | genre = First-person shooter, Virtual reality | modes = Single-player | writer = Erik Wolpaw, Jay Pinkerton, Sean Vanaman }} '''''Half-Life: Alyx'''...")
- 21:36, 3 May 2026 Virtual reality (hist | edit) [17,729 bytes] Rhosyn Celyn (talk | contribs) (Created page with "'''Virtual reality''' ('''VR''') is a technology that puts you inside a computer-generated environment that you can look around and interact with. Instead of watching something on a flat screen, you wear a headset that covers your eyes and fills your vision with a three-dimensional world that responds to your movements. When you turn your head, the view turns with you. When you reach out your hand, a virtual hand reaches out in front of you. The goal is to make you feel...")
- 21:32, 3 May 2026 Gorilla Tag (hist | edit) [10,697 bytes] Rhosyn Celyn (talk | contribs) (Created page with "{{Infobox video game | title = Gorilla Tag | image = | developer = Another Axiom | publisher = Another Axiom | designer = Kerestell "Lemming" Smith | engine = Unity | platforms = Meta Quest, SteamVR, PlayStation VR2 | released = February 12, 2021 (Early Access)<br>December 15, 2022 (Meta Quest)<br>January 1, 2023 (Steam full release)<br>November 8, 2024 (PlayStation VR2) | genre = Virtual reality, Casual, Multipla...")
- 21:29, 3 May 2026 Gabe Newell (hist | edit) [12 bytes] Rhosyn Celyn (talk | contribs) (Created page with "The big gabe")
- 21:24, 3 May 2026 VALVe (hist | edit) [9 bytes] Rhosyn Celyn (talk | contribs) (Created page with "A Company")
- 21:18, 3 May 2026 Half-Life 1 (hist | edit) [13,663 bytes] Rhosyn Celyn (talk | contribs) (Created page with "{{Good article}} {{Infobox video game | title = Half-Life | image = Half-Life Cover Art.jpg | alt = Cover art showing an orange wall with a rusted Lambda logo | developer = Valve | publisher = Sierra Studios | series = ''Half-Life'' | engine = GoldSrc | platforms = Windows, PlayStation 2, macOS, Linux | released = November 19, 1998 | genre = First-person shooter | modes = Single-player, multip...")
- 13:44, 3 May 2026 Ministrider shader (hist | edit) [2,568 bytes] Rhosyn Celyn (talk | contribs) (Created page with "A shader that adds Phong to the URP Lit Shader thumb|right|300px|Ministrider Shader 1 thumb|right|300px|The [[Hunter uses the ministrider shader]] == Accessible Variables == ; Base Texture (_Base_Texture) : The base texture for the shader. ; Normal Map (_Normal_Map) : The normal map for the shader. ; Cube Environment Map (_Cube_Environment_Map) : If there isn't anything to reflect, we use this as a default. ; Phong Warp Text...")
- 03:03, 3 May 2026 QuantumLeap Studios (hist | edit) [173 bytes] Rhosyn Celyn (talk | contribs) (Created page with "Transforming Reality Beyond Imagination Founded by Rhosyn Celyn, QuantumLeap Studios is a company that makes games, products, and more. We also help host projects and more!")
- 03:02, 3 May 2026 Lambda Reclaimation (hist | edit) [168 bytes] Rhosyn Celyn (talk | contribs) (Created page with "Making games, mods, and utilities inspired by Half-Life games, Lambda Reclamation is the development team behind GPhys. It is a sub-team of QuantumLeap Studios")
- 03:00, 3 May 2026 GPhys (hist | edit) [3,177 bytes] Rhosyn Celyn (talk | contribs) (Created page with "= GPhys = The experience Gorilla Tag was meant to be. GPhys is a sandbox, campaign, utility, and one hell of a cool Gorilla Tag mod that adds Half-Life 1-Alyx stuff, Black Mesa stuff, Portal stuff, as well as some other VALVe stuff into Gorilla Tag! It is developed by Lambda Reclaimation, a sub-team of QuantumLeap Studios that specifically works on Half-Life styled projects.")
- 01:40, 29 April 2026 Hunter (hist | edit) [4,508 bytes] Rhosyn Celyn (talk | contribs) (Created page with "= GPhys.Types.Objects.Hunter = thumb|right|300px|Hunter (placeholder image) '''GPhys.Types.Objects.Hunter''' is a three-legged synth that is large enough to be imposing but small enough to enter buildings. == Accessible Variables == ; NpcClass : Always returns "Combine". ; animator : The Animator controlling Hunter's animations. ; agent : The NavMeshAgent for pathfinding and movement. ; audioSource : The AudioSource for playing sounds. ; eyeBottom...")
- 01:36, 29 April 2026 UnityEngine.MonoBehaviour (hist | edit) [2,256 bytes] Rhosyn Celyn (talk | contribs) (Created page with "= UnityEngine.MonoBehaviour = '''UnityEngine.MonoBehaviour''' is the base class from which every Unity script derives. It allows scripts to be attached to GameObjects and provides core Unity event methods for controlling behavior in the game engine. == Key Features == * Attach scripts to GameObjects in the Unity Editor. * Provides event methods such as <code>Start()</code>, <code>Update()</code>, <code>FixedUpdate()</code>, <code>OnDestroy()</code>, and more. * Suppor...")
- 01:32, 29 April 2026 GNPC (hist | edit) [5,354 bytes] Rhosyn Celyn (talk | contribs) (Created page with "= GPhys.Abstracts.GNPC = '''GPhys.Abstracts.GNPC''' is an abstract base class for generic NPCs in GPhys, providing health, ground checking, thinking logic, and coroutine management. It is designed to be inherited by specific NPC types and supports features like mind control, ragdoll creation, and skin management. == Accessible Variables == ; maxHealth : Maximum health value for the NPC (float). ; groundLayer : Layer mask used for ground detection (LayerMask). ; ground...")